Post by Rallyfai on Jun 16, 2019 22:20:05 GMT
DARK KNIGHT JOB [DRK] Tank Role STAT ADDITIONS
[Total] HP +8 || VIT +2 || STR +3 || LCK -1 INFORMATION Requirements: Must be one of the following affiliations. Neutral Good Description: A knight that has gone rogue or one that didn't agree with the knights code to begin with, they've discarded the light for they know that this universe will always have evil. Instead of trying to bring them to justice within a system where they'll be released, instead of showing mercy or honor, a dark knight will do whatever it takes to bring the corrupt to justice. Even if that means being considered evil themselves to an extent. They may not break laws in some cases but in most? The laws are considered to be a guideline. Their abilities are focused on darkness and fire. Weapons: All manner of Two handed swords. Armor: Medium Weight Armors {Spoiler}{Hidden Content}
Heavy Weight Armors {Hidden Content}
ADDITIONAL ABILITY Do-or-Die A skill where the user brings their weapon down or up so hard it knocks enemies back just for a moment, showing that this person is a threat. In doing so the user grabs the attention of a single enemy or a group, but they also adjust their stance to where they can endure more damage and deal more out. This ability can be used Once per battle. Roll 1d1000 for enmity, hp and Melee Damage Output increases. • Single Target Enmity roll results0 - 200 = 1 turn |
Ability format code in the following code box:
[font face="Marvel"][font size="4"][b]Do-or-Die[/b][/font][/font]
[font size=2]A skill where the user brings their weapon down or up so hard it knocks enemies back just for a moment, showing that this person is a threat. In doing so the user grabs the attention of a single enemy or a group, but they also adjust their stance to where they can endure more damage and deal more out.
[b][u]This ability can be used Once per battle.[/u][/b][/font]
[i]Roll 1d1000 for enmity, hp and Melee Damage Output increases.[/i]
[blockquote]• Single Target Enmity roll results
[blockquote]0 - 200 = 1 turn
201 - 400 = 2 turns
401 - 600 = 3 turns
601 - 800 = 4 turns
801 - 1000 = 5 turns[/blockquote]
• Area of Effect Enmity roll results
[blockquote]0 - 400 = 1 turn
401 - 800 = 2 turns
801 - 1000 = 3 turns[/blockquote]
• +2 to HP roll results are how long the buff lasts for.
[blockquote]0 - 300 = 1 turn
301 - 600 = 2 turns
601 + = 3 turns
If you can get 1000 or 1 = 4 turns[/blockquote]
• +2 to Melee Damage Output roll results are how long the buff lasts for.
[blockquote]0 - 300 = 1 turn
301 - 600 = 2 turns
601 + = 3 turns
If you can get 1000 or 1 = 4 turns[/blockquote]
[/blockquote]