Post by Rallyfai on Jun 16, 2019 22:19:28 GMT
KNIGHT JOB [KNT] Tank Role STAT ADDITIONS
[Total] HP +8 || VIT +3|| STR +2 || LCK -1 INFORMATION Requirements: Must be one of the following affiliations. Lawful Good Description: The Knights are similar to paladins however they use two handed swords, or a sword and shield. They do not use spears of any sort. They too are more inclined to go towards the light, chivalry and the 'knights' code where they hail from are heavily followed. They try to keep the peace wherever they go. Weapons: One handed Swords. One handed Shields. OR Two handed swords. Armor: Medium Weight Armors {Spoiler}{Hidden Content}
Heavy Weight Armors {Hidden Content}
Full Weight Armors {Hidden Content}
ADDITIONAL ABILITY Safeguard The user of this ability channels their magical abilities, concentrating and showing off with a flash of whatever element they use, this grabs the enemies attention, but their magical output also increases their health so that they can endure a heavier beating from the enemy. Roll 1d1000 for enmity, hp and Melee Damage Output increases. • Single Target Enmity roll results0 - 200 = 1 turn |
Ability format code in the following code box:
[font face="Marvel"][font size="4"][b]Safeguard[/b][/font][/font]
[font size="2"]The user of this ability channels their magical abilities, concentrating and showing off with a flash of whatever element they use, this grabs the enemies attention, but their magical output also increases their health so that they can endure a heavier beating from the enemy.[/font]
[i]Roll 1d1000 for enmity, hp and Melee Damage Output increases.[/i]
[blockquote]• Single Target Enmity roll results
[blockquote]0 - 200 = 1 turn
201 - 400 = 2 turns
401 - 600 = 3 turns
601 - 800 = 4 turns
801 - 1000 = 5 turns[/blockquote]
• Area of Effect Enmity roll results
[blockquote]0 - 400 = 1 turn
401 - 800 = 2 turns
801 - 1000 = 3 turns[/blockquote]
• +4 to Health Points roll results are how long the buff lasts for.
[blockquote]0 - 300 = 1 turn
301 - 600 = 2 turns
601 + = 3 turns
If you can get 1000 or 1 = 4 turns[/blockquote]
[/blockquote]