Post by Rallyfai on Jun 16, 2019 16:55:33 GMT
BERSERKER JOB [BRK] Tank Role STAT ADDITIONS
[Total] HP +8 || VIT +2 || STR +4 || MND -1 || LCK -1 INFORMATION Description: Berserkers are a force to be reckoned with, a tank type job that use lighter armors as they're not afraid of being hit, with that however comes a lot more evasion or speed as some would call it at the cost of physical and magical resistances. They don't really mind getting hurt because if they can get in close, hold the enemies attention and deal some damage during their anger? Then their allies can pile on top of that enemy. Weapons: Clubs, Maces, Morningstars, Bats, and other weapons of this nature. Armor: Light Weight Armors {Spoiler}{Hidden Content}
Medium Weight Armors {Spoiler}{Hidden Content}
ADDITIONAL ABILITY Hamask A skill where the user enters what can almost be called a frenzy scaring their enemies in to paying attention to them. Not only that but this frenzy increases their Melee Damage Output significantly so they can rush in to battle and deal as much damage as possible. This ability can be used Once per battle. Roll 1d1000 for enmity, hp and Melee Damage Output increases. • Single Target Enmity roll results0 - 200 = 1 turn |
Ability format code in the following code box:
[font face="Marvel"][font size="4"][b]Hamask[/b][/font][/font]
[font size="2"]A skill where the user enters what can almost be called a frenzy scaring their enemies in to paying attention to them. Not only that but this frenzy increases their Melee Damage Output significantly so they can rush in to battle and deal as much damage as possible.
[b][u]This ability can be used Once per battle.[/u][/b][/font]
[i]Roll 1d1000 for enmity, hp and Melee Damage Output increases.[/i]
[blockquote]• Single Target Enmity roll results
[blockquote]0 - 200 = 1 turn
201 - 400 = 2 turns
401 - 600 = 3 turns
601 - 800 = 4 turns
801 - 1000 = 5 turns[/blockquote]
• Area of Effect Enmity roll results
[blockquote]0 - 400 = 1 turn
401 - 800 = 2 turns
801 - 1000 = 3 turns[/blockquote]
• +4 to Melee Damage Output roll results are how long the buff lasts for.
[blockquote]0 - 300 = 1 turn
301 - 600 = 2 turns
601 + = 3 turns
If you can get 1000 or 1 = 4 turns[/blockquote]
[/blockquote]