Post by Rallyfai on Jun 15, 2019 7:05:09 GMT
HAMMERSMITH JOB [HMS] Tank Role STAT ADDITIONS
[Total] HP +8 || VIT +3 || STR +2 || LCK -1 INFORMATION Description: A Hammersmith loves their hammer as the name implies, they swing heavy two handed war hammers and even throw smaller hammers that likely would've made good tools. They also use mallets and things of that nature. What they don't deal damage in where 'slicing' is concerned they make up for with crush power. Weapons: Heavy two handed War Hammers & Mallets Throwing Hammers Armor: Heavy Weight Armors {Hidden Content}
Full Weight Armors {Hidden Content}
ADDITIONAL ABILITY Do-or-Die A skill where the user brings their weapon down or up so hard it knocks enemies back just for a moment, showing that this person is a threat. In doing so the user grabs the attention of a single enemy or a group, but they also adjust their stance to where they can endure more damage and deal more out. This ability can be used Once per battle. Roll 1d1000 for enmity, hp and Melee Damage Output increases. • Single Target Enmity roll results0 - 200 = 1 turn |
Ability format code in the following code box:
[font face="Marvel"][font size="4"][b]Do-or-Die[/b][/font][/font]
[font size=2]A skill where the user brings their weapon down or up so hard it knocks enemies back just for a moment, showing that this person is a threat. In doing so the user grabs the attention of a single enemy or a group, but they also adjust their stance to where they can endure more damage and deal more out.
[b][u]This ability can be used Once per battle.[/u][/b][/font]
[i]Roll 1d1000 for enmity, hp and Melee Damage Output increases.[/i]
[blockquote]• Single Target Enmity roll results
[blockquote]0 - 200 = 1 turn
201 - 400 = 2 turns
401 - 600 = 3 turns
601 - 800 = 4 turns
801 - 1000 = 5 turns[/blockquote]
• Area of Effect Enmity roll results
[blockquote]0 - 400 = 1 turn
401 - 800 = 2 turns
801 - 1000 = 3 turns[/blockquote]
• +2 to HP roll results are how long the buff lasts for.
[blockquote]0 - 300 = 1 turn
301 - 600 = 2 turns
601 + = 3 turns
If you can get 1000 or 1 = 4 turns[/blockquote]
• +2 to Melee Damage Output roll results are how long the buff lasts for.
[blockquote]0 - 300 = 1 turn
301 - 600 = 2 turns
601 + = 3 turns
If you can get 1000 or 1 = 4 turns[/blockquote]
[/blockquote]
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