Post by Rallyfai on May 20, 2019 7:58:12 GMT
Djinn ▌Physical Appearance Djinn in their natural forms stand at around ten times the size of a human being making them rather tall creatures, they can change this height freely below that normal size and their body shapes vary, sadly they cannot change their body shape. They all look humanoid in form and are usually invisible to the naked eye, only Witches, Wizards, Warlocks, Sorceresses, Nymphs and other elemental spirits can see them, unless they choose to allow others to see them. Depending on their element their skin color will match it, some colors overlap and hair color can be anything. Fire - Skin tones are Reds, Oranges and Pinks Water - Light Purples, Deep Blues and aqua Ice - Light Grays, Very very light ice blues, blacks Wind - Minty Greens Earth - Browns, Almond, Beige, Cream, Sandy Colors. Wood - Greens. Lightning - Bright pinks, purples, blues. Light - Unnaturally white, yellow, neon colors. Darkness - Unnaturally black and or purples. All Djinn above the age of 100 have a singular human form they can choose to use. And not all are 'frendly'. Djinn are neither innately evil nor innately good. They are believed to resemble humans in that they eat and drink, have children and die, are subject to judgment, so will either be sent to heaven or hell according to their deeds. ▌Maximum Age N/A▌Native Worlds Shibetsu, Castian, Umbra▌Magic Rarity 100% Djinn have no physical abilities and are more or less useless without magic. ▌Magical Elements Any ONE element. They rarely stray outside the element that they are born related too. If they do gain a second element they will suffer for it and they will after each battle get a -1 debuff to all magical damage when they switch elements. If it's an element that doesn't relate well to their own, for instance, Wind + Wood, then they will also gain a penalty of -100 to all future combat rolls. ▌Physical Abilities By Choice - Djinn can in any normal RP thread (given they are in their natural form) choose whether or not to be seen by those around them. Human Form - Over 100 years of age a Djinn gains the ability to use a single human form to blend in. Pick One of the Following Abilities for your Djinn 2 Wishes - During their lifespan Djinn are allowed to grant a total of 2 wishes (Staff members / Dungeon Masters, will only enforce one wish from the list) to any one character they have made a 'pact' with. This can be any of the following:- • +1 to any attribute (making them stronger but they must specify what they wish to be stronger in), Any other 'wishes' are purely ic and staff will not enforce them. Pact - All Djinn can make a pact with another creature, this will give the pact holder a weapon that boosts all magical elemental damage that the pact holder deals by +2 for a single battle in any one thread. The element however is the same as the Djinns thus they're best suited to people who have the same element. Light and Dark Djinn can amplify ALL elements however this lowers the damage bonus to +1. This only applies to magical elemental damage. ▌Common Personality Traits
▌Preferred/Typical Professions
▌Can Breed With? Most other creatures save for their own species. The first child they have with another species will always be a Djinn, any other children will be of the same species as their partner.▌Starting Stat Bonuses Intelligence - +1 Mind - +1 Luck - +1 Health Points - +1 Evade - 50 Magic Resistance - 100 Base Magic Damage Output - +2 |