Post by Rallyfai on May 19, 2019 11:09:03 GMT
Centaurs ▌Physical Appearance Half human and half equine, these creatures come of all sizes but generally they're around the same height and weight as a horse, deer, zebra etc, maybe a little heavier. Usually well toned you rarely get a fat Centaur, they seem to have a naturally high metabolism allowing them to eat whatever they please.▌Maximum Age These creatures live for an incredibly long time, generally in to the thousands.▌Native Worlds Al-Kifar, Castian▌Magic Rarity Usually Centaurs are born geared towards more physical abilities. They have a 20% chance of getting any magic. If a Centaur does get magic it's always non-elemental. Roll 1d20 in the 'Stats Dice Roller' thread.5, 10, 15 or 20 = Magical ability! ▌Magical Elements Non-elemental ▌Physical Abilities Centaurs are very quick and quite strong. People tend to see them as good archers. Centaurs Archery Once per thread for one battle Centaurs get +2 to their ranged output damage or +100 to their ranged bonus. ▌Common Personality Traits
▌Preferred/Typical Professions
▌Can Breed With? Other Centaurs, Nymphs of any kind (they especially like Nymphs over other species), Demons, Nolnesh, Humans (second to Nymphs, Centaurs have been known to kidnap both Nymphs and Humans as lovers), Djinn, Giants, Gryphon, Sirens, Harpies, Satyrs and Satyresses.▌Starting Stat Bonuses Strength - +2 Dexterity - +2 Evade - +100 Magic Resistance - +50 Base Range Damage Output - +2 |