Post by Rallyfai on May 13, 2019 13:58:23 GMT
Nolnesh ▌Physical Appearance Human animal hybrids, usually have animal ears or tails, however horns and wings and a variety of other attributes have also been observed. They only ever have one or two traits however physically (appearance wise) from whatever animal hybrid they may be. Heights and weights vary. ▌Maximum Age Anywhere between 200 - 1000▌Native Worlds Nyumos Archipelago, Castian, Forgotten Draumrvǫllr▌Magical Elements Fire, Lightning, Ice & Non-elemental▌Magic Rarity There's a 50/50 chance a Nolneshian will be born with the mana capacity to cast magic. If you make one Nolneshian with magic, the next one you make must have no magic instead focusing on physical abilities. If you would like RNG to decide? Please be aware that if you've decided not to do rng for your first one, your second will not be allowed to be rng'd. Roll 1d20 in the 'Stats Dice Roller' thread. If you would like to pick an element by random simply reply to the 'Stats Dice Roller' thread with a dice roll. Roll 1d1000:- 100 - 200 = Fire ▌Physical Abilities Depends on the animal traits, some are good with diving, some have better hearing, some have better eye sight, though physically they often only have two traits that match up. They also have a 'quirk' that is completely separate.Nol Trait Once per thread a Nolneshian can use their physical trait to boost any one of their attributes by +1 or to increase their magical resistance, evade or physical resistance by +50. This will last for a single battle. ▌Common Personality Traits
▌Preferred/Typical Professions
▌Can Breed With? Most humanoid races. Cannot breed with Dragons, Yokai, Merpeople, Gryphons, Satyrs and Satyresses. ▌Starting Stat Bonuses Dexterity - +1 Mind - +1 Luck - +1 Health Points - +1 Evade - +50 Magic Resistance - +100 Base Range Damage Output - +1 Base Magic Damage Output - +1 |