Post by Rallyfai on Oct 4, 2019 0:24:30 GMT
Giants ▌Physical Appearance Giants are large humanoid creatures, though they vary in size, they're usually at least three times the size of an 'average' size human and cap out, at around fifteen times the size. Giants are often muscular or lean depending on the gender and some males have very long facial hair.▌Maximum Age 800-1000 years old▌Native Worlds World 4 - Castian (Mount Kihdolsk), World 6 - Umbra (Hazardine), World 7 - Verskeltas (Lightrock Roost), World 8 - Forgotten Draumrvǫllr (Deliverance)▌Magic Rarity 30% chance of having magic. In the Dice roller thread, roll 1d1000, if the result is above 700 they have magic. ▌Magical Elements Earth, Wood ▌Physical Abilities One of the following abilities. Iron Fortress Giants because of their size they bolster a tough defence, resulting in them getting a +2 to their HP. Lasts for 5 turns Can be used once a thread Earth shaker Giants are very strong. With their size also comes a tremendous strength that gives them +1 to their strength permanently on top of what their starting stats are. ▌Common Personality Traits
▌Preferred/Typical Professions
▌Can Breed With? Cannot breed with - Harpies, Dwarves, Manticore, Birds of Paradise or Yokai.▌Starting Stat Bonuses Strength - +2 Vitality - +3 Evade - +75 Physical Resistance - +75 Base Melee Damage Output - +1 ▌Additional Information Two clans of Giant. Turma - Live in caves. Have pasty white skin. Often found in 'dark worlds'. Sometimes born with 1 eye thus being Cyclopes. Not very bright mentally. Easily angered. Durmo - Live in the light, have a variety of skin colors and hair. Far more adapted and amiable to living amongst other humanoid creatures. |