Post by Rallyfai on Jun 21, 2019 8:54:19 GMT
WARLOCK JOB [WLK] - Male Only Magic DPS Role STAT ADDITIONS
[Total] HP +6 || INT +5 || DEX +2 INFORMATION Requirements: Due to the nature of this job the following alignments apply. Chaotic Good Description: The Warlock uses grimoires or sigils which they put beneath enemies. Just like Sorceresses, Warlocks are often incredibly violent in nature even if some take a more neutral stance, some even doing good deeds while still encouraging utter chaos, they tend to lean towards using Fire and/or Dark magics and are a force to be reckoned with. Some of their spells inflict extra damage against enemies if they've laid a sigil as a trap. They use all types of Cloth armor. Weapons: Grimoires Sigils Armor: Light Weight Armors {Spoiler}{Hidden Content}
Medium Weight Armors {Spoiler}{Hidden Content}
Heavy Weight Armors {Hidden Content}
ADDITIONAL ABILITY Nighttide Sigil A single sigil is placed on the ground, the warlock can then either leave it for three turns where it will detonate and damage a single enemy at random or they can use an invocation and have the sigil prematurely ignite in their chosen element. I set this sigil in your name. Once Per Battle. If you wait for detonation roll 2d4, the results are damage to 2 enemies, each in turn. If you have it ignite prematurely Roll 1d6 the result is damage to a singular target. If there are less than 3 enemies on the battle field this cannot be used. |
Ability code below!
[font face="Marvel"][font size="4"][b]Nighttide Sigil[/b][/font][/font]
[font size=2]A single sigil is placed on the ground, the warlock can then either leave it for three turns where it will detonate and damage a single enemy at random or they can use an invocation and have the sigil prematurely ignite in their chosen element.
[blockquote][i]I set this sigil in your name.
I give fuel to your flame.
My Overlord behind the Veil.
Your Nighttide Sigil will not fail.
Devourer of Worlds, I have faith.[/i][/blockquote]
[b][u]Once Per Battle.[/u][/b][/font]
[i]If you wait for detonation roll 2d4, the results are damage to 2 enemies, each in turn.
If you have it ignite prematurely Roll 1d6 the result is damage to a singular target.[/i]
[blockquote]If there are less than 3 enemies on the battle field this cannot be used.[/blockquote]