Post by Rallyfai on Jun 16, 2019 22:23:21 GMT
BARBARIAN JOB [BBN] Tank Role STAT ADDITIONS
[Total] HP +8 || VIT +2 || STR +3 || DEX +1 || MND -1 || LCK -1 INFORMATION Description: Barbarians are essentially the ancestor of the Berserker, they use only primitive weapons or whatever they can pick up from corpses so long as they can hit something with it. Things such as bows, magic or other 'complicated' weapons aren't for the barbarian they'd rather have a heavy club, sword or some form of fist wear to attack with. They don't like to wear anything too heavy as it restricts their movement. Weapons: Primitive weapons, or whatever they can pick up from corpses. Armor: Light Weight Armors {Spoiler}{Hidden Content}
Medium Weight Armors {Spoiler}{Hidden Content}
ADDITIONAL ABILITY Do-or-Die A skill where the user brings their weapon down or up so hard it knocks enemies back just for a moment, showing that this person is a threat. In doing so the user grabs the attention of a single enemy or a group, but they also adjust their stance to where they can endure more damage and deal more out. This ability can be used Once per battle. Roll 1d1000 for enmity, hp and Melee Damage Output increases. • Single Target Enmity roll results0 - 200 = 1 turn |
Ability format code in the following code box:
[font face="Marvel"][font size="4"][b]Do-or-Die[/b][/font][/font]
[font size=2]A skill where the user brings their weapon down or up so hard it knocks enemies back just for a moment, showing that this person is a threat. In doing so the user grabs the attention of a single enemy or a group, but they also adjust their stance to where they can endure more damage and deal more out.
[b][u]This ability can be used Once per battle.[/u][/b][/font]
[i]Roll 1d1000 for enmity, hp and Melee Damage Output increases.[/i]
[blockquote]• Single Target Enmity roll results
[blockquote]0 - 200 = 1 turn
201 - 400 = 2 turns
401 - 600 = 3 turns
601 - 800 = 4 turns
801 - 1000 = 5 turns[/blockquote]
• Area of Effect Enmity roll results
[blockquote]0 - 400 = 1 turn
401 - 800 = 2 turns
801 - 1000 = 3 turns[/blockquote]
• +2 to HP roll results are how long the buff lasts for.
[blockquote]0 - 300 = 1 turn
301 - 600 = 2 turns
601 + = 3 turns
If you can get 1000 or 1 = 4 turns[/blockquote]
• +2 to Melee Damage Output roll results are how long the buff lasts for.
[blockquote]0 - 300 = 1 turn
301 - 600 = 2 turns
601 + = 3 turns
If you can get 1000 or 1 = 4 turns[/blockquote]
[/blockquote]